![]() Europe number, with the majority of users in Korea still not reflected in the count," Sebastian noted. "While this number is light of some forecasts, we view this as largely a U.S. "But the number was still "light of some forecasts," according to Lazard Capital analyst Colin Sebastian, who said Activision's official numbers might not paint the entire picture of the commercial strength of the game. Things change, and hopefully the competitive scene in Korea will evolve with it. It's not. I would again point out that SC2 has just launched and there may be changes ahead, but when you're dealing with a world wide launch not everyone is going to be happy. You're making it sound like it's the deathknell of tournament play. Is this so difficult to understand? Koreans aren't the only people who play SC at a competitive level. They would like to replicate the same success they've had in Korea in other parts of the world, but they would like to control it this time and.yes shockingly.make money off of it. It's a very niche game with limited appeal to the Halo generation or younger. However in the rest of the world it most certainly is not. Yes, SC is a national pass time in Korea, and they've built systems around it to support it. To use some RTS terminology, Blizzard is going for the macro view, while to me this seems to be very much a micro view. Pandering to one country over another, however popular the game is in that country, makes no economic sense. They aren't taking away something they already have, they're just not giving them something for there's nothing wrong with Korean's exploiting SC to make a profit? Even though Blizzard continue to allow BW, DoTA and WC3? If they can't have SC2 follow the same format the world stops? I can appreciate that the Koreans would see it differently, but Blizzard isn't a Korean company, it's a worldwide company. I'm sorry, but to suggest that Blizzard are being underhanded in their dealings is naive and really pathetic. This only applies to SC2, not the older games.at least that's the way you are presenting it. If that means ICCup is relegated to only dealing with BW, DoTA, WC3.well that's 2 Blizzard games and an addon that they can make money off. That is not economically viable for Blizzard. ![]() These people were making money off someone else's product at no extra cost. I'm sure this one will develop natural remedies to counter your complaints.It's in Blizzard's interest to keep the (spit) 'hardcore' gamers happy as much as the rest of the planet, if that means they funnel all of the matches etc through Blizzard servers alone then thats tough luck. It took 3 years for SC to find it's feet originally. ![]() Just know both sides fucked It's also only been out for a month, if that. It's up to you guys to make up your own minds. Both sides are at fault, so I won't pick one. Hence why they took it out, and require the forced 2.0 login to proves the TV station is airing stuff on Blizzard's servers, and Blizzard is all over it. LAN play didn't require copyright laws due to it not physically touching anything Blizzard owned server base. Blizzard is pissed cause they couldn't cash out on it back then, and want to start cashing in on it now. KeSPA is pissed because they made SC what it is today. Bottom line, it has everything to do with monies. Thanks for all the help KeSPA, we don't need you anymore. How can we force copyrights? Take out the LAN and require users to connect to Blizzard's Servers for online play. Claims to do it for "copyright" reasons, yet has no problem if other TV stations follow Blizzard's new ruleset. Goes to KeSPA and says "gg" it was fun.give us money. We are making a sequel and want to make money off it this time. Dudes are using our games in live TV, it will help the game grow. Blizzard makes shady deals and does everything to maintain their copyrights. KeSPA says Blizzard never asked when SCBW was growing, and wants to know why it's now such a big deal. In 2008 Blizzard wants piece of the money, they ask for "Royalties". In the years coming, Starcraft Brood War pretty much started E-Gaming. Starcraft Brood War grows into something no one expected, not even Blizzard. KeSPA makes Starcraft popular during the early 2000s, Blizzard does nothing.
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